Team Meeting w/ James – 15th Jan 2021

Research how to figure out if you can tell if character is falling – velocity y is neg always in character controller cos gravity is simulated 

OR look at other third person camera script that doesnt require a character controller 

Decide on specific actions 

Why is it a 3rd person POV rather than a top down point and click? What is our essential experience? Exploring? Quest gameplay? Player movement – written in as part of gameplay 

Is our scope still too big? 

Quest – puzzle game – dont usually mesh well with “open world” 

Why require player to get lasso? Needs to be intuitive – people wouldnt think lasso for a fish – give the player a lasso to begin with? – could just tell player by having a dialogue box of player character thinking they need a lasso 

The non-quest gameplay – why need it? – but the narrative – how to imply it if we get rid of it? 

Walking to the quest – why? Get rid of it? 

Transport player to quest areas? 

Present players quest immediately 

No benefit in looking for the quest – withholding player from gameplay – no player benefit 

Is core quest system enough? Why wouldnt it be? 

Why open world? – seemed like the most straight forward way of proving an explorable environment 

Emphasise on the fun parts 

Scope is too big – open world exploration or the puzzle game – dont have time to prioritise/retain both 

At the end of the day, its our game and it should be what we want it to be – it is James’ opinion – can choose to not listen to him and he will still help us 

Define game better? 

We’ve been trying to justify open world by adding components that aren’t necessary to the core gameplay 

Could just have a direct path to the area – not open world 

Prioritise Quests – the one we’re happiest with 

Task self-given: decide specifics of quests and environment and narrative bits in environment/narrative too imply 

Then check up with each other and cross reference some things then decide what to do next 

Maybe next concept stuff after meeting up/messaging 

Make cards on trello for this 

Finding the guardians and items are a puzzle in and of itself – not just open exploration or random discoveries 

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