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Phase One
Phase One: Lecture Notes
Initial Presentation Notes
Prompts Task
Simulation Lecture Notes
Phase One: Research
Four Ideas Research
Phase One: Presentations
Four Ideas Presentation & Feedback
Phase Two
Phase Two: Lecture Notes
Speculative Design Lecture Notes
Blank State Workshop
Picking a Topic/Explore One Topic Workshop
Thumbnail Task
Phase Two: Research
Japanese Entertainment – Further Explored
Japanese Entertainment Research
Phase Two: Presentations
Japanese Entertainment Presentation & Feedback
Phase Three
Phase Three: Lecture Notes
Planning For Phase 3 Talk Notes
Foundations of Game Design Lecture Notes
Verbs, Rules & Mechanics Workshop
Learning Objectives Workshop
Phase Three: Research
Transforming the Mundane/Transformation Research
Phase Three: Ideation
The Three Game Ideas Generation
Phase Three: Development
The Three Chosen Game Ideas
Reveal True Self/Disguise Game Idea & Prototyping
Environment Transforms Game Idea & Prototyping
Yosei/Mokke Transformation Game Idea & Prototyping
Non-chosen Game Ideas
Player Transforms Environment Game Idea
Items Passively Transform Game Idea
Phase Three: Presentations
Formative Feedback Week
Three Game Ideas Presentation & Feedback
Post-presentation Discussions & Joining/Forming a Team
Phase Four
Phase Four: Lecture Notes
Proposal Details Lecture Notes
Phase Four: Research
Xianxia, Chinese Mythical Creatures & Lore Research
Zhulong/Yayu Quest Research & Creature Designs
Kunpeng/Kaiming Shou Quest Research
UX Research
Phase Four: Team Meetings
Team Meeting – 24th Dec 2020 & 1st Jan 2021
Team Meeting – 6th Jan 2021
Team Meeting – 7th Jan 2021
Team Meeting – 9th Jan 2021
Team Meeting – 14th Jan 2021
Team Meeting – 17th Jan 2021
Team Meeting w/ Adam 1
Team Meeting w/ Adam 2
Team Meeting w/ James – 7th Jan 2021
Team Meeting w/ James – 15th Jan 2021
Phase Four: Ideation
Initial Game Detail Ideations
Zhulong/Yayu Quest Ideation
General Narrative Ideation
Kunpeng/Kaiming Shou Narrative Ideation
Phase Four: Development
Prototyping
Revising & Finalising Zhulong/Yayu Quest
Final Zhulong/Yayu Quest Outline
Refining Zhulong/Yayu Narrative
Refining Kunpeng/Kaiming Shou Quest
Finalising Narrative/Cues
Final Narrative Elements
Finalising Bestiary Content/Cues
Final Bestiary Narrative Ordered
Environment Design/Art
Bestiary Format/Design
Filling in The Bestiary/GDP
Phase Four: Presentations
Post-presentation Discussions & Joining/Forming a Team
Game Proposal Presentation & Feedback
James’ Lectures
Dice-based Mechanics Lecture Notes
Design & Dev Thinking Lecture Notes
Introduction to Probability Lecture Notes
Binomial Distribution Lecture Notes
Designing In-game Economies Lecture Notes
Open Search
Phase Four: Team Meetings
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